2014년 10월 17일 금요일

길드워2의 언어장벽

Karka Queen 기다리는 중

아무래도 길드워2의 가장 큰 진입장벽은 영어가 아닐까. 물론, 스토리/세계관 이해를 위해서 필요한 부분이다. KOR을 비롯한 한국인 길드에 들어간다면 커뮤니티 측면에서는 영어를 잘 못해도 큰 상관은 없을 것으로 생각되니까.

길드워2 게임 안에서의 영어는 상당히 쉬운 편이다. 대부분의 정보가 NPC와의 대화를 통해 전달되기 때문에 구어체의 단순한 문장이 많다. 거기다 왠만하면 음성 더빙이 되어있어서 이해하기 편하다. 왜 굳이 '게임 안'이라고 했냐면 '게임 밖'에서 영어를 볼 일이 많기 때문에. 바로 길드워2 wiki.

살다살다 이런 (훌륭한) 게임은 첨봤는데, 게임 내에서 wiki를 검색하는 명령어가 있다. 예를 들어 'Karka Queen'에 대해서 궁금하다면 게임 안에서 '/wiki karka queen'이라고 치면 웹브라우저에서 wiki페이지를 열어준다. 그러니 이 wiki의 내용을 이해할 수 있다면 길드워2는 아주 수월하게 플레이 할 수 있을 것이다.

예를 들어 길드워가 무엇인지 위키에서 찾아보면,

http://wiki.guildwars.com/wiki/The_Guild_Wars

The Guild Wars

Disambig icon.png This article is about the military conflict. For other uses, see Guild Wars (disambiguation).

The Guild Wars were a series of military conflicts between the human kingdoms of the northern continent between 1013 and 1070 AE. When considered separately, they are known as the First, Second, and Third Guild Wars.

Prelude

The 100 years following the Exodus of the Gods were a time of peace and prosperity, especially for the various human nations. Three powerful countries emerged: Kryta, Ascalon, and Orr. Each of these nations was home to its own dynasties, politics, and cultures, but no single country was seen as dominant.
Instead, this was a time of invention and trade. Connections and opportunities led to the creation of guilds. At first, these were economic organizations, a means for merchants to meet, disseminate goods, and set prices. However, the guilds grew beyond the bounds of mere trade. Soon there were guilds geared toward warfare, religion, magical ability, and even social concerns—in short, any purpose that would bring together a group of people.[1]
Because the guilds fostered communication as well as economic prosperity, they transcended borders. For instance, a guild that held sway in Kryta might also have chapters in Orr and Ascalon. They also began to dominate the political arena. A king or council might make a law, but it was the military guilds that were responsible for enforcing the proclamation. In essence, guilds began to hold the real power of human society.

The Guild Wars

Change came in the form of an enormous natural disaster. The volcano off the Krytan coast, which had been used to contain the Bloodstones, erupted. The stones were scattered throughout the land, and the magic they contained seeped into whatever they touched.
Once humanity realized what had occurred, and the potential inherent in the Bloodstones, they attempted to possess them. However, because so much power was held by the guilds, they used their influence over the human nations to vie for control. It became an enormous game of power, prestige, and guile, with countless guilds each struggling to claim the Bloodstones.
This period of strife and warfare was called the Guild Wars.
The Guild Wars lasted for decades. It was not comprised of any single campaign; instead, it encompassed a long-term struggle between a number of distinct factions. Over time, with no clear victor, the quest for dominance embroiled all the human nations. Ascalon, Orr, and Kryta declared war on each other, which caused constant fighting, manipulation, and the deaths of many.
The Guild Wars came to an abrupt and brutal end by the emergence of an even greater threat. The Charr invaded the human kingdoms, and they brought with them such brutality and ferocity that all the other conflicts paled in comparison. The Charr military was a force the human lands were not prepared for; they were used to human tactics and human sentiments. The Charr were another force entirely. They looked at the human countries, weakened by war and infighting, and saw lands ripe for conquering and subjugation.

솔직히 게임 안에서 이렇게 긴 글 읽을 일은 없다. 그리고 위의 내용중에는 길드워 세계관 속의 고유명사들이 많이 나와서 바로바로 이해하기 힘들다는 것도 고려하자. 아무튼 본인이 생각할 때 이정도 영어랑은 싸워볼만 하다면(네이버 사전은 당신의 훌륭한 전우입니다) 걱정할 필요 없다.

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